+++997.M41
+++The space hulk 'Tide of Heresy' has emerged from the warp in the Koruxis system.
+++Blood Angels strike frigate Mercy of Hate intercepting.
+++Squad Trevore of the 1st Company assigned to board and purge the vessel. Chaplain Casto in command. Librarian Avelli advising.

"Brother Chaplain, I sense we are not alone here. Xenos... no, abhumans. I feel their greed and averice. They seek to plunder this cursed wreck."

"I do not trust your witch-sense, Avelli. But if there are indeed scavengers on board we shall cleanse this ship of their folly. Squad - advance!"
Forces
Space Marines – Shield of the Void: Chaplain in Terminator Armour, Librarian in Terminator Armour, 10 Terminators
Leagues of Votann – Void Salvagers: Kahl, 10 Hearthkyn Warriors, 3 Brokhyr Thunderkin, 5 Cthonian Berserks, 5 Einhyr Hearthguard
Mission
Power Struggle

Battle
Round 1



Round 2



Round 3





Rounds 4 + 5





Final Result: Space Marine victory, 65 to 40
Post-mortem
- This was my first game playing Space Marines since about 1997. I feel distinctly more beige now, but rest assured I’m still a totally rad and cool xenos player at heart.
- This was also my first ever game against Votann. My opponent had to use the old index rules for them since GW never bothered to update their Boarding Actions detachments to work with the codex army rules. I’m not sure how the new rules compare but I can’t say I’m sad to see grudge tokens replaced!
- We made a slight error during board set-up and missed out a door because the red line indicating a door overlayed the red square indicating a deployment zone and was therefore impossible to see. Fantastic graphic design from GW there. Fortunately we realised at the end of turn one that the layout should probably be symmetrical and were able to swap the wall out, but this is a note to myself to check this carefully next time.
- My list was originally built for the Terminator Assault detachment, but I then realised that the same list was compatible with the brand new Shield of the Void detachment and switched to that instead at the last minute. This detachment allows for a lot more flexibility, so probably this isn’t the list I’d have taken if I was starting from that point.
- The detachment rule (overwatch on 5+, -1 to hit when Set to Defend) didn’t really come into play at all. I was constantly on the offensive and had no time for defensive tactical maneuvers. However, the stratagems proved very useful – in particular the one which granted fall back, shoot and charge, which gave me a significant advantage in the ongoing combats.
- The other stratagem which proved key was Overcharged Breach, which allowed me to open a door at a distance, thereby being able to shoot and charge the Berserkers behind it rather than falling into engagement range with them (and likely getting clobbered with 3 damage axes). With the chief melee threat of the Berserkers gone I was able to play more aggressively and keep the Votann bottled up on their side of the table.
- My Librarian scored me a lot of points thanks to his enhancement allowing him to run around and sticky objectives, freeing up the two terminator squads to go fight stuff rather than sit on points. However besides this neither of my characters really did that much. This is perhaps predictable given the main point of each one is the unit buffs they bring and those don’t really work in Boarding Actions. (Even the 6″ stratagem version wasn’t really an option since with only four units I needed to spread out as much as possible.)
- I was expecting Oath of Moment to be quite overbearing in Boarding Actions, given the small unit count. But in practice it’s fairly self-limiting since there’s not much opportunity to focus down one target.






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